Friday, February 8, 2008

Raid Setup for High King Maulgar

Blindeye (Priest)

  • 1 Tank
  • 1 Healer
  • Amplify Magic on tank
  • Rogues need to stun heals if his Divine Shield is down
  • Misdirect to tank

Krosh (Mage)
  • 1 Mage tank
  • 1 Healer
  • Mage must run into melee range and then run out (to trigger Blastwave)
  • Tank in the center of the room
  • When Krosh cast Fire Ward Shield, the mage must spellsteal after a Fireball cast
  • Blastwave is a 20 yard AoE effect

Olm (Warlock)
  • Fel Hound tank
  • 1 Tank
  • 1 Healer
  • When enslaved, use Spell Lock to halt damage.
  • Enslave or Banish Fel Hounds as the spawn
  • Shadow Protection on tanks

Kiggler (Shaman)
  • Druid tank (immune to Polymorph)
  • 2 Hunters
  • 1 Healer
  • Use Nature Resistance and Arcane Resistance (polymorphs)
  • Knockback ability

High King Maulgar (Warrior)
  • 1 Tank (15,000 health)
  • 2-3 Healers
  • Misdirect to tank
  • Amplify Magic on tank
  • Melee need to attack after a Whirlwind to minimize damage
  • Fear Ward after Maulgar enrages
  • Charge ability must be picked up by a tank and reset into position

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